THE PLAYBOOK · GG-SCMS
Know the goal in Sokoban
Take a moment with Sokoban before moving to another game. Push every crate onto a target. Check the relevant rule before repeating a move. Make your first input carefully and watch the result. Look at what changes after your first action.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
Take a closer look while playing
When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round. Use the example to check your reasoning.
What you need to achieve
Push every crate onto a target. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.
How a round unfolds
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
How to use the controls
Arrow keys or direction buttons. A careful first action helps you become familiar with the layout. Look at the feedback after the action.
One way to understand the rules
A crate in a non-target corner cannot be recovered by pulling. Your next round may have a different position, so inspect it before acting. Take a moment to compare.
Pay attention to this rule
Consider the player’s access behind crates. Compare the situation with the worked example. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
More answers before you play
Before I begin, what is the goal of Sokoban?
For clarity: Push every crate onto a target.
While reading the Guide, how do I control Sokoban?
For clarity: Arrow keys or direction buttons.
For a quick reminder, what example helps explain Sokoban?
For clarity: A crate in a non-target corner cannot be recovered by pulling.
Before I begin, what should I watch out for in Sokoban?
For clarity: Consider the player’s access behind crates.
On this playing page, what format does Sokoban offer?
The key detail is this: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
While learning, which play mode does Sokoban use?
The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.