THE PLAYBOOK · GG-SCMS
Memory Pairs: how a round works
Make Memory Pairs your next activity in the game library. Match all eight pairs. Your result is the number of two-card turns used. Keep the game area visible while you use its controls. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
One thing to notice as you play
Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Use the example to check your reasoning.
Your goal
Match all eight pairs. Your result is the number of two-card turns used. Keep that objective in view throughout the round. The example below illustrates a decision.
How a round unfolds
- Turn over any face-down card.
- Choose a second card. Equal symbols stay visible.
- Unequal cards turn back after a short pause.
- Continue until every pair is visible.
Your inputs
Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. Use the visible help when you are unsure of the next input.
See the idea in action
Seeing a star at the top left and another star in the bottom row gives you a matching pair on a later turn. Use the example as a guide rather than a substitute for reading your board. Check the stated objective.
Check this before moving on
You cannot turn a third card while a mismatched pair is still being shown. Check the rule before repeating the action. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Read these answers for extra help
Before I begin, what is the goal of Memory Pairs?
Keep this in mind: Match all eight pairs. Your result is the number of two-card turns used.
On this playing page, how do I control Memory Pairs?
For clarity: Use the on-screen controls with a mouse or touch.
On this playing page, what example helps explain Memory Pairs?
The key detail is this: Seeing a star at the top left and another star in the bottom row gives you a matching pair on a later turn.
For this browser game, what should I watch out for in Memory Pairs?
Here is the relevant explanation: You cannot turn a third card while a mismatched pair is still being shown.
For a quick reminder, what format does Memory Pairs offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
On this playing page, which play mode does Memory Pairs use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.